Shown in Focus Boost tutorial instead of Focus Boost, would refill full focus like final game, while normal focus would refill a small segment. Reuses name and description as cut Water Bottle which would restore focus when bought in the shop, however this one is an usuable consumable item, by default it does nothing, however it has two properties with float values (all set to 0) - fHealth and fAlcohol, fHealth increases the health, while fAlcohol does nothing. The lottery tickets were meant to be bought in Corner Store's, nothing more is known except the fact that they were some sort of currency, maybe you could win money. Seen inside the inventory in PS4 Premiere Demo, this item fully works and can be added back to the game, it restores one (sometimes two) battery slot when used, useful in tough situations. Mentions of sticky grenades still exist in the files, aswell as G106 and GL94 grenade launchers with sticky grenades. At some point lure used it's icon for unknown reasons, can be seen in multiple demos. Jammer is a Grenade that when thrown into other player, adds heavy chromatic aberration effect on player's screen, disables his minimap, hacks and use of gadgets. Same as above except the explosion was smaller. It was a Lure that exploded when enemy got into its area (Much like the Proximity IED) Shock Lure Original name for this weapon was 357 REX which doesn't match the model, it's possible it was different. Interesting fact is that the WD final model is actually beta version of FC3's. The gun used Far Cry 3 model with straight magazine instead of the curved version that's in final. Original name for this weapon was "ACS-12". The Shell holder is empty while the model itself is reused from Ghost Recon Future Soldier, it's possible that the shell holder originally had shells in it but this was removed because somebody would complain Aiden can't make use of them. There's a buggy shell with broken texture below the model that is also offset, it's heavily indicated that the shells were supposed to be animated while reloading. The weapon was supposed to have side rails but they were removed from the model, leaving a weird shadow in their place. It's possible the gun originally had a shell holder because the asset is reused from Ghost Recon Future Soldier. There's a shell model inside the gun, it's heavily indicated that the shells were supposed to be animated while reloading. Original name for this weapon was "SG-590". Originally it had "unique" model, it did not have a stock, only piledriver was supposed to have it according to icons. NPC/AI version of U100 has a 100 round magazine instead of 75 like player has, it's possible that originally U100 was supposed to have a 100 round magazine. There are claims that Biometric Rifle is the "best" Assault Rifle in the game and has higher rate of fire than ACR, this however is not the case because the stats are exactly the same as ACR, it's possible in beta the gun had higher rate of fire. It's also possible the gun was supposed to lack the muzzle brake as it's not present in the gun store icon. It's possible the gun was supposed to have extra rail on the side, ironsights and a railcovers as the asset is reused from Ghost Recon Future Soldier. Additionally there's a looped shooting sound effect for npc's. Had higher rate of fire than final version, it can be seen in alternate 14 minute demo presentation from other player's pov. Originally it was rated 4 stars instead of 5. The description says that this gun is semi automatic (much like how real version of this gun has only semi and full automatic modes) meanwhile ingame the gun is burst fire, it's possible it originally was semi auto. It's possible the gun was supposed to have ironsights considering the model is reused from Ghost Recon Future Soldier. The ingame model features a holographic sight, but the glass part reuses the body texture which makes it look bad, this must have been thrown into the game somewhere very close towards the release, because according to the shop and hud icon it wasn't originally present. The 1911 uses animation set value of 18 which internally corresponds to the 92-FS. The 92-FS was meant to be Aiden's iconic handgun presumably being replaced by PX4 in final. The Berreta 92-FS is a pistol model that was cut from the game. In Bad Blood DLC during a mission called "Illusions" you're supposed to cover Tobias with a sniper rifle, which appears to be regular M107, in reality it's another variant internally named M107 Spec Ops, strange thing about the rifle, is that it shares everything with M107, the only difference being silenced flag set to true, which prevents it from alerting enemies, it's possible the developers wanted to add actual silenced variant of this weapon into the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |