You’re greeted with a basic, stock interface when you launch Nova for the first time. We strongly recommend you to purchase this launcher for Rs.200 (or $4), trust us - it is definitely worth every single penny. Most of the features will be blocked because they require you to purchase the premium version of Nova. Lets deep dive into having a perfect user experience you have been looking for. Who wouldn’t want a fully customizable launcher with the ability to also trigger the “Ok, Google” voice assistant? The developer is also on the verge of pushing huge material design updates. It has been my favorite launcher for the nifty feature set it gave me. Nova Launcher has been around for a long time now. But it won’t allow you to do any cosmetic changes except changing your wallpaper! So what if you want to have full control like changing icons, or having some handy gesture control? You can install Nova Launcher. Google recently stepped into the launcher game with its own Google Now Launcher which gives the stock Android interface to about any phone running Android KitKat. When you look for the keyword “launcher” in the Google Play Store, you will find dozens of odd launchers. The first logical thing you can look for is to change your launcher. To specify a template image, use the template key in the Image Asset Folder metadata file.Back when we were doing our Android One review, our editor at Pricebaba, Aditya Shenoy rightly puts: “ Stock Android is like a piece of bread and the manufacturers apply various toppings on top of it.” It is very obvious that you will eventually want to break out of the stock look and have your own set of customizations. It is generally recommended that any image that uses a singular color be specified as a template image. Template images are rendered using standard macOS-style effects and button styles, and automatically handle rendering differently in Light vs. Currently, the only supported metadata is to specify whether the image is a Template. Image assets also support specifying metadata to determine how they will be handled when rendered. This is typically done by specifying both 1x and 2x versions of your image assets.įor the main extension icon, you would place extension.png and images in the root of the extension package.įor custom icons (see below) in the Images/ folder, you would want to specify a cloud subfolder for your icon, and inside would put image assets (preferably PNGs) for the multiple display resolutions, such as cloud.png and Template Images Since macOS supports multiple display densities (Retina displays), the extension runtime supports specifying multiple image assets for the appropriate resolution. Therefore, you might end up with an Images folder that looks like this: Retina Images To create an image asset named “cloud”, you would create the directory Images/cloud within your extension.Įach image asset folder may also contain a metadata.json file that contains special instructions for handling the asset, such as defining a template image. This subfolder should use the expected name of the image. Custom Interface IconsĮxtensions may include image assets in their package that are available for the user interface.Ĭurrently, custom images can be used in the following contexts:Įach custom image asset should each be placed within an Image Asset Folder folder within the Images/ top-level folder of the extension. Specifying a larger image will work, but scaling may occur. This icon should be at least 32x32px (64圆4px at 2x). This icon will be used in the Extension Library both in the application and when published on the web. Main Extension IconĮvery extension should have a main icon in the root of its package named extension.png and (Retina). See below for more information on using Retina assets. Specifying images that do not meet these requirements may lead to clipping or improper scaling, especially on retina devices. Recommended Icon Sizesĭepending on context, there are specific dimensions that are suggested for images: Context This name either references the name of the image within the extension package, or a built-in image name. Images are generally specified using an image name, which is a string. These images can be included in the extension package, as well as from the set of standard icons provided by the application. Extensions support the use of images for various interface elements (such as the extension’s icon, action buttons, etc.).
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